Since the majority of video game players in the West are white, when they play a role-playing game, it’s not hard to have their character looking and dressing like them. But what if you’re not white? Read the entire post and the follow-up Identity And Online Avatars: A Discussion.
Join List Visual Arts Center and Marina Isgro, the Nam June Paik Research Fellow at the Harvard Art Museums, in a discussion about Paik, his longtime collaborator Charlotte Moorman, and the construction of the gendered body in early video art. Responding to Paik’s sculpture Charlotte Moorman II (1995), on view in Before Projection: Video Sculpture 1974-1995, the talk will consider Moorman’s positioning as a “living sculpture” during her performances and her portrayal in Paik’s later multimedia portraits. Expanding to address works by female video artists including Friederike Pezold and Dara Birnbaum, the talk will consider how the fragmentation, negative space, and temporal juxtapositions allowed by multiple-monitor sculpture can create new images of embodied experience. See more.
Tim Wu, Wired
Last decade, the technology was questionable; this decade, the content. But today the greatest challenge for VR—as both an industry and medium—is no longer the tech or the content but the problem of time and attention. Read the entire article.
Ken Goldberg and Joseph Santarromana, Telegarden, 1995-2004
A+E 2014 Ken Goldberg: Breaking the Waves: The Earth as Performance Artist
Eduardo Kac: Transgenic Artist, Essay Concerning Human Understanding, 1994, Teleporting an Unknown State, 1994-1996, Rara Avis, 1996, GFP Bunny, 2000. TRIGGER WARNING.
25 Harbor Shore Drive, Boston, MA 02210
February 7 – May 20, 2018
Art in the Age of the Internet, 1989 to Today examines how the Internet has radically changed the field of art, especially in its production, distribution, and reception. The exhibition comprises a broad range of works across a variety of mediums—including painting, performance, photography, sculpture, video, and web-based projects—that all investigate the extensive effects of the Internet on artistic practice and contemporary culture. Visit the website.